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Final Frontier Game: A Case Study on Learner Experience., , , , , , and . CSEDU (1), page 122-129. SciTePress, (2018)Generating OMNeT++ specifications from UML models for PSoC distributed applications., , , , , and . SACI, page 85-90. IEEE, (2011)V2X communication-based power saving strategy for electric bicycles., and . GLOBECOM Workshops, page 1338-1343. IEEE, (2013)A Machine Learning Resource Allocation Solution to Improve Video Quality in Remote Education., , , , , , and . IEEE Trans. Broadcast., 67 (3): 664-684 (2021)Public attitudes towards privacy in COVID-19 times in the Republic of Ireland: A pilot study., , , , , , , , and . Inf. Secur. J. A Glob. Perspect., 30 (5): 281-293 (2021)Mulsemedia in Telecommunication and Networking Education: A Novel Teaching Approach that Improves the Learning Process., , , , , , and . IEEE Commun. Mag., 57 (11): 60-66 (2019)Fairness of AI in Predicting the Risk of Recidivism: Review and Phase Mapping of AI Fairness Techniques., , , , and . ARES, page 76:1-76:10. ACM, (2023)Ethics and Trustworthiness of AI for Predicting the Risk of Recidivism: A Systematic Literature Review., , , , and . Inf., 14 (8): 426 (2023)A Fast and Effective Graph-Based Resource Allocation and Power Control Scheme in Vehicular Network Slicing., , , and . BMSB, page 1-6. IEEE, (2022)Improving Learner Experience, Motivation and Knowledge Gain When Using Mulsemedia-Based Technology Enhanced Learning., , , and . CSEDU (Selected Papers), volume 1473 of Communications in Computer and Information Science, page 146-161. Springer, (2020)