Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration., , , and . ICCC, page 182-188. computationalcreativity.net, (2015)Adapting Cognitive Task Analysis to Elicit the Skill Chain of a Game., , and . CHI PLAY, page 277-289. ACM, (2017)A Skill-Based Framework for the Generation and Presentation of Educational Videogame Content.. AIIDE, page 292-294. AAAI Press, (2017)A Monte Carlo Approach to Skill-Based Automated Playtesting., , , and . AIIDE, page 166-172. AAAI Press, (2018)AI-assisted analysis of player strategy across level progressions in a puzzle game., , , , , and . FDG, page 9:1-9:10. ACM, (2017)Opening the Black Box of Play: Strategy Analysis of an Educational Game., , , , , and . CHI PLAY, page 142-153. ACM, (2016)Design Insights into the Creation and Evaluation of a Computer Science Educational Game., , , , , , and . SIGCSE, page 576-581. ACM, (2016)A comparative evaluation of procedural level generators in the Mario AI framework., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)How do Players and Developers of Citizen Science Games Conceptualize Skill Chains?, , , , , , , and . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 244:1-244:29 (2021)