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Inconsistent heuristics in theory and practice., , , , , and . Artif. Intell., 175 (9-10): 1570-1603 (2011)Pattern Databases., and . Comput. Intell., 14 (3): 318-334 (1998)Fringe Search: Beating A* at Pathfinding on Game Maps., , , and . CIG, IEEE, (2005)Man Versus Machine for the World Checkers Championship., , , and . AI Magazine, 14 (2): 28-35 (1993)A Gamut of Games.. AI Magazine, 22 (3): 29-46 (2001)Report on the AIIDE'07 Conference.. AI Magazine, 28 (4): 129-130 (2007)One Jump Ahead: Challenging Human Supremacy in Checkers.. J. Int. Comput. Games Assoc., 20 (2): 93 (1997)An M.Sc. Thesis: An Experiment in Distributed Game Tree Searching.. J. Int. Comput. Games Assoc., 8 (2): 88-89 (1985)ICCA to Move: +=.. J. Int. Comput. Games Assoc., 15 (2): 101-102 (1992)Solving Checkers: First Result.. J. Int. Comput. Games Assoc., 28 (1): 32-36 (2005)