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A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft, , , , , and . IEEE Transactions on Computational Intelligence and AI in games (2013), X (Y): ?-? (2013)Conference Report on IEEE CIG 2014 Conference Reports., and . IEEE Comput. Intell. Mag., 10 (1): 14-15 (2015)On multiobjective selection for multimodal optimization., and . Comput. Optim. Appl., 63 (3): 875-902 (2016)Model-Based Deep Reinforcement Learning for High-Dimensional Problems, a Survey., , and . CoRR, (2020)On Obtaining Global Information in a Peer-to-Peer Fully Distributed Environment (Research Note)., and . Euro-Par, volume 2400 of Lecture Notes in Computer Science, page 573-577. Springer, (2002)Reactive strategy choice in StarCraft by means of Fuzzy Control., , , and . CIG, page 1-8. IEEE, (2013)Support vector machine learning with an evolutionary engine., , , , and . JORS, 60 (8): 1116-1122 (2009)Multimodal Optimization.. GECCO (Companion), page 293-312. ACM, (2015)Team Sports for Game AI Benchmarking Revisited., , and . Int. J. Comput. Games Technol., (2021)Driving as a human: a track learning based adaptable architecture for a car racing controller., , and . Genet. Program. Evolvable Mach., 15 (4): 433-476 (2014)