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Postural stability predicts the likelihood of cybersickness in active HMD-based virtual reality.

, , , and . Displays, (2019)

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Cybersickness in Head-Mounted Displays Is Caused by Differences in the User's Virtual and Physical Head Pose., , and . Frontiers Virtual Real., (2020)Investigating the process of mine rescuers' safety training with immersive virtual reality: A structural equation modelling approach., , , , and . Comput. Educ., (2020)Reductions in sickness with repeated exposure to HMD-based virtual reality appear to be game-specific., and . Virtual Real., 26 (4): 1373-1389 (2022)Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality., , , and . Virtual Real., 27 (2): 1293-1313 (June 2023)Pilot gaze and glideslope control., , , and . ACM Trans. Appl. Percept., 7 (3): 18:1-18:18 (2010)Vection Change Exacerbates Simulator Sickness in Virtual Environments., , , , and . Presence Teleoperators Virtual Environ., 17 (3): 283-292 (2008)Comfortable Locomotion in VR: Teleportation is Not a Complete Solution., and . VRST, page 60:1-60:2. ACM, (2019)Towards a Psychophysically Plausible Simulation of Translucent Appearance., , , and . SIGGRAPH ASIA Posters, page 38:1-38:3. ACM, (2023)Method for estimating display lag in the Oculus Rift S and CV1., , , and . SIGGRAPH Asia Posters, page 39:1-39:2. ACM, (2019)Evaluating 360-Virtual Reality for Mining Industry's Safety Training., , , and . HCI (29), volume 713 of Communications in Computer and Information Science, page 555-561. Springer, (2017)