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Semantic self-assessment of query results in dynamic environments.

, , , and . ACM Trans. Softw. Eng. Methodol., 19 (4): 12:1-12:33 (2010)

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Project moveSMART: When Physical Education Meets Computational Thinking in Elementary Classrooms., , , , , , , and . Computer, 55 (11): 29-39 (2022)RESPECT 2019: Yes, We Still Need to Talk About Diversity in Computing., , , , , and . Comput. Sci. Eng., 21 (1): 79-83 (2019)RESPECT '18., , , and . ACM SIGCSE Bull., 49 (3): 6 (2017)Keynote: Community-Based Sensing, Activity Recognition, and Behavior Change Techniques.. PerCom Workshops, page 1. IEEE, (2020)Gander: Mobile, Pervasive Search of the Here and Now in the Here and Now., , and . IEEE Internet of Things Journal, 1 (5): 483-496 (2014)Lowering the Barrier for Crowdsensing Application Development., , and . MobiCASE, volume 130 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 1-18. Springer, (2013)Gander: Personalizing Search of the Here and Now., , , and . MobiQuitous, volume 104 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 88-100. Springer, (2011)Investigating Impacts of STARS Program Components on Persistence in Computing for Black and White College Students., , , , , , , , and . RESPECT, page 23-30. IEEE, (2022)Creation of a game-based digital layer for increased museum engagement among digital natives., , , , and . GAS@ICSE, page 31-34. IEEE/ACM, (2012)Linking Learning Fundamental Reinforcement Learning Concepts with Being Physically Active., , and . SIGCSE (2), page 1372. ACM, (2023)