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A Pedagogical Ontology as a Playground in Adaptive Elearning Environments.

, , , , , , , , and . GI-Jahrestagung, volume P-220 of LNI, page 1955-1960. GI, (2013)

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Findoo - Interoperable E-Learning Semantic Search and Content Authoring Assistance., and . DELFI, volume P-322 of LNI, page 153-158. Gesellschaft für Informatik e.V., (2022)Graph-Based Modeling for Adaptive Control in Assistance Systems., , and . AHFE (13), volume 271 of Lecture Notes in Networks and Systems, page 39-46. Springer, (2021)Personalized web learning by joining OER., , , , , , , , , and 1 other author(s). DeLFI, volume P-233 of LNI, page 127-132. GI, (2014)Serious Games Architectures and Engines., and . Entertainment Computing and Serious Games, volume 9970 of Lecture Notes in Computer Science, page 148-173. (2015)Dynamic Cognitive Modeling for Adaptive Serious Games., , and . HCI (32), volume 12793 of Lecture Notes in Computer Science, page 167-184. Springer, (2021)Best-of-Breed: Service-Oriented Integration of Artificial Intelligence in Interoperable Educational Ecosystems., , , , , , and . LTEC, volume 1830 of Communications in Computer and Information Science, page 267-283. Springer, (2023)Ethical Stewardship: Designing Serious Games Seriously., , , and . Entertainment Computing and Serious Games, volume 9970 of Lecture Notes in Computer Science, page 42-62. (2015)Eye-Tracking for User Attention Evaluation in Adaptive Serious Games., , and . EC-TEL, volume 11082 of Lecture Notes in Computer Science, page 583-586. Springer, (2018)Usage Simulation and Testing with xAPI for Adaptive E-Learning., , and . EC-TEL, volume 11722 of Lecture Notes in Computer Science, page 692-695. Springer, (2019)Lessons Learned from Creating, Implementing and Evaluating Assisted E-Learning Incorporating Adaptivity, Recommendations and Learning Analytics., , , , , , and . HCI (31), volume 13332 of Lecture Notes in Computer Science, page 257-270. Springer, (2022)