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Using Gamification Strategies to Motivate and Engage Students in Computer Science Courses: (Abstract Only).

, , , , and . SIGCSE, page 1071. ACM, (2018)

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Using Gamification Strategies to Motivate and Engage Students in Computer Science Courses: (Abstract Only)., , , , and . SIGCSE, page 1071. ACM, (2018)Developing a gaming concentration in the computer science curriculum at an HBCU (abstract only)., and . SIGCSE, page 672. ACM, (2012)The ARTSI Alliance: Using Robotics and AI to Recruit African-Americans to Computer Science Research., , , , and . FLAIRS, AAAI Press, (2011)Visualizing Loops Using a Game-Like Instructional Module., , , and . ICALT, page 448-450. IEEE Computer Society, (2013)Developing and Assessing Educational Games to Enhance Cyber Security Learning in Computer Science., , , and . CompEd, page 241. ACM, (2019)University-wide Adoption of Data Science., and . SIGCSE, page 1300. ACM, (2020)Reinforcing student understanding of linked list operations in a game., , , and . FIE, page 1-7. IEEE Computer Society, (2015)SIGCSE: a pause to look back over the 50 year journey.. Inroads, 9 (4): 102-103 (2018)Using a game-like module to reinforce student understanding of recursion., , , , and . FIE, page 1-7. IEEE Computer Society, (2014)Can Game Elements Make Computer Science Courses More Attractive?, , , , , and . SIGCSE, page 1245. ACM, (2019)