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Remote Collaboration Needs for New Work: Concepts, Procedure and Evaluation.

, , , and . J. Ubiquitous Syst. Pervasive Networks, 17 (1): 1-9 (2022)

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Cartooneering - lass uns doch mal Comics probieren!, and . UP, page 493. Gesellschaft für Informatik e.V. und German UPA e.V., (2023)Cartooneering - Using Comics and Personas to Enable the Definition of a Software Product Vision., , , , and . REFSQ Workshops, volume 3672 of CEUR Workshop Proceedings, CEUR-WS.org, (2024)From Screenplays to Podcasts - New Perspectives on Improving Requirements Communication in Interdisciplinary Teams., , and . RE, page 162-172. IEEE, (2021)Cartooneering - A Collaborative Workshop Approach to Develop Scenarios with Users., , , , and . REFSQ Workshops, volume 3672 of CEUR Workshop Proceedings, CEUR-WS.org, (2024)Investigating Social Aspects in Software Development Teams - A Research Preview., , , , and . REW, page 26-29. IEEE, (2023)Fulfilling Remote Collaboration Needs for New Work., , , and . FNC/MobiSPC, volume 191 of Procedia Computer Science, page 168-175. Elsevier, (2021)Cartooneering - Visionsfindung mit Hilfe von Comics., , and . Softwaretechnik-Trends, (November 2023)Fehlalarme bei AAL-Systemen - Ergebnisse einer Pilotstudie., and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2020)Remote Collaboration Needs for New Work: Concepts, Procedure and Evaluation., , , and . J. Ubiquitous Syst. Pervasive Networks, 17 (1): 1-9 (2022)