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Improved User Interface for a Virtual Integrated Therapy for Active Living (VITAL) - Health Box: An Elderly Perspective., , , , , , и . CW, стр. 304-307. IEEE, (2018)Tamamon: Designing a Gamified Medication Education Solution for Older Adults Patients., , , , , , и . HCI (33), том 14043 из Lecture Notes in Computer Science, стр. 186-196. Springer, (2023)Investigating Perceptions of a Location-Based Annotation System., , , , , , , , , и . AMT, том 6335 из Lecture Notes in Computer Science, стр. 232-242. Springer, (2010)Promoting Healthy and Active Ageing through Exergames: Effects of Exergames on Senior Adults' Psychosocial Well-Being., , , , и . CW, стр. 288-291. IEEE, (2018)Enhancing search in a geospatial multimedia annotation system., , , , , , , , , и . iiWAS, стр. 617-624. ACM, (2010)A Smart Direct Controller for a 3-DOF Robot., , и . ICSSE, стр. 92-95. IEEE, (2021)Wii as entertainment and socialisation aids for mental and social health of the elderly., , и . CHI Extended Abstracts, стр. 691-702. ACM, (2012)Game controllers for older adults: experimental study on gameplay experiences and preferences., и . FDG, стр. 284-285. ACM, (2012)Wii As Entertainment and Socialisation Aids for Mental and Social Health of the Elderly, , и . CHI '12 Extended Abstracts on Human Factors in Computing Systems, стр. 691--702. New York, NY, USA, ACM, (2012)Investigating the usability of a mobile location-based annotation system., , , , , , , и . MoMM, стр. 313-320. ACM, (2010)