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The Audible Artefact: Promoting Cultural Exploration and Engagement with Audio Augmented Reality.

, , , , and . Audio Mostly Conference, page 176-182. ACM, (2019)

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ALTCAI: Enabling the Use of Embodied Conversational Agents to Deliver Informal Health Advice during Wizard of Oz Studies., , , , , , , and . CUI, page 26:1-26:5. ACM, (2021)The Audible Artefact: Promoting Cultural Exploration and Engagement with Audio Augmented Reality., , , , and . Audio Mostly Conference, page 176-182. ACM, (2019)Demo hour., , , , , , , , , and 3 other author(s). Interactions, 26 (4): 8-11 (2019)Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction., , , , , , , , , and 1 other author(s). Hum. Comput. Interact., 36 (5-6): 361-389 (2021)Following the journey of scores through a complex musical work., , and . Audio Mostly Conference, page 249-252. ACM, (2020)Augmenting Guitars for Performance Preparation., , , and . Audio Mostly Conference, page 69-75. ACM, (2019)Jess+: AI and robotics with inclusive music-making., , , and . CHI, page 33:1-33:17. ACM, (2024)Materialising contexts: virtual soundscapes for real-world exploration., , , and . Pers. Ubiquitous Comput., 25 (4): 623-636 (2021)Designing Hybrid Gifts., , , , , , , , , and 4 other author(s). ACM Trans. Comput. Hum. Interact., 27 (5): 37:1-37:33 (2020)The Rough Mile: Reframing Location Through Locative Audio., , , and . Audio Mostly Conference, page 41:1-41:8. ACM, (2017)