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Memetic and Hybrid Evolutionary Algorithms.

, , and . Handbook of Computational Intelligence, Springer, (2015)

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Virtual player design using self-learning via competitive coevolutionary algorithms., , and . Nat. Comput., 13 (2): 131-144 (2014)On the Use of Human-Guided Evolutionary Algorithms for Tackling 2D Packing Problems., , and . IWINAC (1), volume 6686 of Lecture Notes in Computer Science, page 354-361. Springer, (2011)Memetic collaborative approaches for finding balanced incomplete block designs., , and . Comput. Oper. Res., (2020)On user-centric memetic algorithms., , , and . Soft Comput., 17 (2): 285-300 (2013)Eryna: una herramienta de apoyo a la revolución de los videojuegos., , and . CoSECivi, volume 1196 of CEUR Workshop Proceedings, page 173-184. CEUR-WS.org, (2014)Computación Efímera: Identificando Retos para la Investigación en Videojuegos., and . CoSECivi, volume 1682 of CEUR Workshop Proceedings, page 1-10. CEUR-WS.org, (2016)The Believability Gene in Virtual Bots., , , , and . FLAIRS Conference, page 346-349. AAAI Press, (2016)An Analysis of Hall-of-Fame Strategies in Competitive Coevolutionary Algorithms for Self-Learning in RTS Games., , and . LION, volume 7997 of Lecture Notes in Computer Science, page 174-188. Springer, (2013)On balance and dynamism in procedural content generation with self-adaptive evolutionary algorithms., , and . Nat. Comput., 13 (2): 157-168 (2014)From ephemeral computing to deep bioinspired algorithms: New trends and applications., , , , , , , and . Future Gener. Comput. Syst., (2018)