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Studying children's experience during free-form and formally structured gameplay., , , and . Int. J. Child Comput. Interact., (2021)Development and Validation of a Questionnaire to Measure Perceptions of Freedom of Choice in Digital Games., and . Int. J. Serious Games, (2016)MaTourA: Multi-agent Tourist Advisor., , , , , , , , , and 3 other author(s). ENTER, page 140-147. Springer, (1994)Pattern-Based Game Apps for Collaborative Learning About Sustainable Management of Public Space., and . IMCL, volume 725 of Advances in Intelligent Systems and Computing, page 232-239. Springer, (2017)Digital Games and the Emergence of Problem Solving Processes: a Case Study with Preschool Children., , , and . FDG, page 95:1-95:3. ACM, (2020)A Methodological Approach for Defining One-Stop e-Government Service Offerings., , , and . EGOV, volume 2739 of Lecture Notes in Computer Science, page 173-176. Springer, (2003)A general model of performance and quality for one-stop e-Government service offerings., , , and . Gov. Inf. Q., 24 (4): 860-885 (2007)Discussing the scope and potential of open urban data from broader perspectives: open government, open data, policy-making, smart cities., and . Hybrid City, page 121-124. nethood.org / National and Kapodistrian University of Athens, (2015)Re orienting information systems for customer centric service: The case of the Greek Ministry of Finance., , , and . ECIS, page 977-986. (2001)Children's rights education via game-based activities: An intervention in kindergarten., and . Int. J. Serious Games, 10 (1): 53-79 (March 2023)