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Proposing New Blockchain Challenges in eHealth., , , and . J. Medical Syst., 43 (3): 64:1-64:7 (2019)AREVA: Augmented Reality Voice Assistant for Industrial Maintenance., , , , and . Proces. del Leng. Natural, (2020)Neuromodulation system in closed loop for enhancing the sleep and the memory consolidation., , , , , , , , , and 1 other author(s). Interacción, page 11:1-11:4. ACM, (2019)MOBEEZE. Natural Interaction Technologies, Virtual Reality and Artificial Intelligence for Gait Disorders Analysis and Rehabilitation in Patients with Parkinson's Disease., , , , , , and . Int. J. Interact. Multim. Artif. Intell., 5 (6): 54-62 (2019)White Paper: Radio y Redes Cognitivas., , , , , , , , , and 4 other author(s). CoRR, (2015)Security Recommendations for mHealth Apps: Elaboration of a Developer's Guide., , , , and . J. Medical Syst., 40 (6): 152:1-152:13 (2016)An Experience of Electronic Health Records Implementation in a Mexican Region., , , , and . J. Medical Syst., 44 (6): 106 (2020)Investigating the Potential market of a Serious Game for Training of Alzheimer's Caregivers in a Northern Spain region., , , and . Int. J. Serious Games, (2014)Business models for Serious Games developers - transition from a product centric to a service centric approach., , , , , , and . Int. J. Serious Games, (2014)Enhancing healthy habits among overweight and obese children through Serious Games: Review and Technical Analysis., , , and . Int. J. Serious Games, (2015)