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Rope Revolution: tangible and gestural rope interface for collaborative play., , , , , и . Advances in Computer Entertainment Technology, стр. 11. ACM, (2011)PingPong++: community customization in games and entertainment., , , , , , и . Advances in Computer Entertainment Technology, стр. 24. ACM, (2011)Matter matters: offloading machine computation to material computation for shape changing interfaces.. UIST (Adjunct Volume), стр. 29-32. ACM, (2014)Robotic Materials., , , , и . CoRR, (2019)Silver Tape: Inkjet-Printed Circuits Peeled-and-Transferred on Versatile Substrates., , , , , , , , , и 1 other автор(ы). Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 4 (1): 6:1-6:17 (2020)Material characterization and precise finite element analysis of fiber reinforced thermoplastic composites for 4D printing., , , , , , , , и . Comput. Aided Des., (2020)Physically Situated Tools for Exploring a Grain Space in Computational Machine Knitting., , и . CHI, стр. 736:1-736:14. ACM, (2023)RopePlus: bridging distances with social and kinesthetic rope games., , , , , и . CHI Extended Abstracts, стр. 223-232. ACM, (2011)4DTexture: A Shape-Changing Fabrication Method for 3D Surfaces with Texture., , , , , , и . CHI Extended Abstracts, стр. 1-7. ACM, (2020)Enabling Personal Computational Handweaving with a Low-Cost Jacquard Loom., , , и . CHI, стр. 497:1-497:10. ACM, (2021)