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Science teachers can teach computational thinking through distributed expertise., , и . Comput. Educ., (2021)Hacking Hackathons: Preparing the next generation for the multidisciplinary world of healthcare technology., , , , , , , , , и . Int. J. Medical Informatics, (2018)Integrating STEM and Computing in PK-12: Operationalizing Computational Thinking for STEM Learning and Assessment., , , , , , , , , и 24 other автор(ы). ICLS, International Society of the Learning Sciences, (2020)Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious Games., , , , , и . CHI PLAY, стр. 534-548. ACM, (2020)Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development., , , , , , , , и . CHI, стр. 1-17. ACM, (2020)Navigating Dual Goals of Team Collaboration and Design Concept Development in a Middle School Bio-Inspired Robotics Unit., , , , , , и . ICLS, International Society of the Learning Sciences, (2020)Is My Game OK Dr. Scratch?: Exploring Programming and Computational Thinking Development via Metrics in Student-Designed Serious Games for STEM., , , , , , , , и . IDC, стр. 208-219. ACM, (2019)Rural Students Exploring Identity, Techno-Social Justice and Safe Spaces in a Culturally Responsive Computing Program., , , и . RESPECT, стр. 36-40. IEEE, (2022)Characterizing Student Artifacts in a Multi-disciplinary Biomimicry and Robotics Unit., , , , , , и . FabLearn, стр. 34-39. ACM, (2020)All Good Things Come in Threes: Assessing Student-Designed Games via Triadic Game Design., , , , , и . FDG, стр. 88:1-88:4. ACM, (2020)