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A scalable MPEG-4 wavelet-based visual texture compression system with optimized memory organization., , , , , , , и . IEEE Trans. Circuits Syst. Video Techn., 13 (4): 348-357 (2003)A scalable architecture for MPEG-4 embedded zero tree coding., , , , , и . CICC, стр. 65-68. IEEE, (1999)Power and speed-efficient code transformation of multimedia algorithms for RISC processors., , , , и . MMSP, стр. 317-322. IEEE, (1998)Implementation of a Scalable MPEG-4 Wavelet-Based Visual Texture Compression System., , , , , и . DAC, стр. 333-336. ACM Press, (1999)The vector-radix fast cosine transform: Pruning and complexity analysis., , , и . Signal Process., 43 (2): 197-205 (1995)Transformations of a 3D Image Reconstruction Algorithm for Data Transfer and Storage Optimization., , , , , , и . IEEE International Workshop on Rapid System Prototyping, стр. 81-86. IEEE Computer Society, (1999)Terminal QoS for real-time 3-D visualization using scalable MPEG-4 coding., , , , и . IEEE Trans. Circuits Syst. Video Techn., 13 (11): 1136-1143 (2003)Memory Compaction and Power Optimization for Wavelet-Based Coders., , , , и . PATMOS, том 2799 из Lecture Notes in Computer Science, стр. 328-337. Springer, (2003)Performance and Complexity Co-evaluation of the Advanced Video Coding Standard for Cost-Effective Multimedia Communications., , , , и . EURASIP J. Adv. Signal Process., 2004 (2): 220-235 (2004)Transformations of a 3D Image Reconstruction Algorithm for Data Transfer and Storage Optimisation., , , , , , и . Des. Autom. Embed. Syst., 5 (3-4): 313-327 (2000)