Author of the publication

A Point-Based Approach for Capture, Display and Illustration of Very Complex Archeological Artefacts.

, , , , and . VAST, page 105-114. Eurographics Association, (2004)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Structured Penumbral Irradiance Computation., and . IEEE Trans. Vis. Comput. Graph., 2 (4): 299-312 (1996)A GPU-driven Algorithm for Accurate Interactive Reflections on Curved Objects., , , and . Rendering Techniques, page 313-318. Eurographics Association, (2006)Incremental Updates for Rapid Glossy Global Illumination., and . Comput. Graph. Forum, 20 (3): 268-277 (2001)A final reconstruction approach for a unified global illumination algorithm., and . ACM Trans. Graph., 23 (2): 163-189 (2004)Accurate and Consistent Reconstruction of Illumination Functions Using Structured Sampling., and . Comput. Graph. Forum, 12 (3): 273-284 (1993)Neural Precomputed Radiance Transfer., , , and . Comput. Graph. Forum, 41 (2): 365-378 (2022)Deep blending for free-viewpoint image-based rendering., , , , , and . ACM Trans. Graph., 37 (6): 257 (2018)Plane-based multi-view inpainting for image-based rendering in large scenes., and . I3D, page 6:1-6:11. ACM, (2018)Gaze prediction using machine learning for dynamic stereo manipulation in games., , , and . VR, page 113-120. IEEE Computer Society, (2016)Effective Multi-resolution Rendering and Texture Compression for Captured Volumetric Trees., , , and . NPH, page 83-90. Eurographics Association, (2006)