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Behavior construction kits. Commununications of the ACM, 36 (7): 64--71 (1993)Edutainment? No Thanks. I Prefer Playful Learning. the Associazione Civita Report on Edutainment, (2004)Computer as Paint Brush: Technology, Play, and the Creative Society. стр. 192-208. Oxford University Press, (2006)New paths on a StarLogo adventure., , и . Comput. Graph., 26 (4): 615-622 (2002)Sowing the seeds for a more creative society. Learning and Leading with Technology, 35 (4): 18-22 (2007)The MediaMOO Project: Constructionism and Professional Community, и . Convergence, (1995)Play = Learning: How play motivates and enhances children's cognitive and social-emotional growth. глава Computer as Paintbrush: Technology, Play, and the Creative Society, Oxford University Press, (2006)Modeling and Simulation in Precollege Science and Mathematics. глава Decentralized Modeling and Decentralized Thinking, стр. 114--137. Springer, New York, NY, USA, (1999)All I really need to know (about creative thinking) I learned (by studying how children learn) in kindergarten.. Creativity & Cognition, стр. 1-6. ACM, (2007)A Networked, Media-Rich Programming Environment to Enhance Technological Fluency at After-School Centers in Economically-Disadvantaged Communities, , , , , и . (2003)