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Exploring Values in Museum Artifacts in the SPICE project: a Preliminary Study.

, , , , , , , and . UMAP (Adjunct Publication), page 391-396. ACM, (2022)

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Aporia - Exploring Continuation Desire in a Game Focused on Environmental Storytelling., , , , and . ICIDS, volume 7648 of Lecture Notes in Computer Science, page 42-47. Springer, (2012)Default mode network dynamic functional network connectivity predicts psychotic symptom severity., , , and . EMBC, page 247-250. IEEE, (2022)Authoring for Engagement in Plot-Based Interactive Dramatic Experiences for Learning., , , and . Trans. Edutainment, (2013)Evaluating ANN Efficiency in Recognizing EEG and Eye-Tracking Evoked Potentials in Visual-Game-Events., and . AHFE (2), volume 586 of Advances in Intelligent Systems and Computing, page 262-274. Springer, (2017)Experiencing the Light Through our Skin - An EEG Study of Colored Light on Blindfolded Subjects., , , , , and . BIBE, page 609-616. IEEE, (2019)EEG-Based Methods to Characterize Memorised Visual Space., , and . HCI (38), volume 1224 of Communications in Computer and Information Science, page 549-556. Springer, (2020)User-Independent Classification of Emotions in a Mixed Arousal-Valence Model., , and . BIBE, page 445-449. IEEE, (2019)Narrative Urgency: Motivating Action in Interactive Digital Media., , and . ICIDS, volume 11869 of Lecture Notes in Computer Science, page 178-182. Springer, (2019)Methodology for Detection of ERD/ERS EEG Patterns Produced by Cut Events in Film Fragments., , , , and . HCI (16), volume 12196 of Lecture Notes in Computer Science, page 157-175. Springer, (2020)How Knowledge of the Player Character's Alignment Affect Decision Making in an Interactive Narrative., , and . ICIDS, volume 10690 of Lecture Notes in Computer Science, page 193-205. Springer, (2017)