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Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring.

, , , , and . AIED Workshops, volume 1009 of CEUR Workshop Proceedings, CEUR-WS.org, (2013)

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Generalizing Models of Student Affect in Game-Based Learning Environments., , and . ACII (2), volume 6975 of Lecture Notes in Computer Science, page 588-597. Springer, (2011)When Off-Task is On-Task: The Affective Role of Off-Task Behavior in Narrative-Centered Learning Environments., , , and . AIED, volume 6738 of Lecture Notes in Computer Science, page 534-536. Springer, (2011)SAS Tools for Educational Data Mining., , and . EDM, page 632-633. International Educational Data Mining Society (IEDMS), (2016)Discovering Behavior Patterns of Self-Regulated Learners in an Inquiry-Based Learning Environment, , and . Artificial Intelligence in Education, volume 7926 of Lecture Notes in Computer Science, Springer Berlin Heidelberg, (2013)Coding for All: Computer Science Outreach for All Ages and Budgets (Abstract Only)., , and . SIGCSE, page 716. ACM, (2017)Toward Automated Support for Teacher-Facilitated Formative Feedback on Student Writing., , , and . EDM, page 703-704. International Educational Data Mining Society (IEDMS), (2016)Affect and Engagement in Game-BasedLearning Environments., and . IEEE Trans. Affect. Comput., 5 (1): 45-56 (2014)CodeSnaps: Block-Based Robotic Programming for the Low-Budget Classroom., , and . SIGCSE, page 242. ACM, (2016)Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring., , , , and . AIED Workshops, volume 1009 of CEUR Workshop Proceedings, CEUR-WS.org, (2013)Modeling Learner Affect with Theoretically Grounded Dynamic Bayesian Networks., , and . ACII (1), volume 6974 of Lecture Notes in Computer Science, page 286-295. Springer, (2011)