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Pigeon: a framework for testing peer-to-peer massively multiplayer online games over heterogeneous network., , , , , , и . CCNC, стр. 1028-1032. IEEE, (2006)Managing data quality of cooperative information systems: Model and algorithm., , , и . Expert Syst. Appl., (2022)Psychological Boundary Management, the Most Essential Source for Org-Improvement., , и . Int. J. Inf. Syst. Serv. Sect., 12 (1): 67-74 (2020)A genetic algorithm for proactive project scheduling with resource transfer times., , , , и . Comput. Ind. Eng., (2022)A hybrid metaheuristic algorithm for resource-constrained proactive project scheduling with uncertainty-handling effort., , , и . Comput. Ind. Eng., (декабря 2023)Background Subtraction Using an Adaptive Local Median Texture Feature in Illumination Changes Urban Traffic Scenes., , , и . IEEE Access, (2020)Proactive and reactive resource-constrained max-NPV project scheduling with random activity duration., , , и . J. Oper. Res. Soc., 69 (1): 115-126 (2018)Tabu search for dedicated resource-constrained multiproject scheduling to minimise the maximal cash flow gap under uncertainty., , и . Eur. J. Oper. Res., 310 (1): 34-52 (2023)Optimization of LED Layout to Improve Uniformity of Illumination and SNR for Indoor Visible Light Communication., , и . ITNAC, стр. 1-3. IEEE Computer Society, (2018)Robust Inventory Routing Problem with Replenishment Lead Time., и . IEEM, стр. 825-829. IEEE, (2019)