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Designing playful, tangible self-report tools to give the child a voice.

, , , , and . IDC (Extended Abstracts), page 344-349. ACM, (2020)

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Teaching Interaction Design and Children: Understanding the Relevance of Theory for Design., , , and . IxD&A, (2014)Please enjoy!?: 2nd workshop on playful experiences in mobile HCI., , and . Mobile HCI, page 745-748. ACM, (2011)Stimulating physical and social activity through open-ended play., and . IDC, page 309-312. ACM, (2009)The introduction of IMO, an integrated model for designing for open-ended play., , , and . Entertain. Comput., (2016)The influence of the level of free-choice learning activities on the use of an educational computer game., and . Comput. Educ., 56 (1): 80-90 (2011)Playful persuasion to support older adults' social and physical activities., , , , and . Interact. Comput., 22 (6): 485-495 (2010)Designing Kinect games to train motor skills for mixed ability players., , and . GFHEU, page 197-205. Springer, (2013)Making the child-computer interaction field grow up., , , , and . Interactions, 26 (2): 7-8 (2019)Shake up the schoolyard: iterative design research for public playful installations., , , , and . IDC, page 175-183. ACM, (2014)Intermediate-level knowledge in child-computer interaction., , , , , and . IDC, page 699-704. ACM, (2018)