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Designing a Creature Believability Scale for Videogames.

, , and . ICEC, volume 10507 of Lecture Notes in Computer Science, page 257-269. Springer, (2017)

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Designing a Creature Believability Scale for Videogames., , and . ICEC, volume 10507 of Lecture Notes in Computer Science, page 257-269. Springer, (2017)Incorporation of Emotions in the Orphibs' Agent Architecture., , , and . ECAL, page 311. MIT Press, (2015)Validating the Creature Believability Scale for Videogames., , and . ICEC, volume 11112 of Lecture Notes in Computer Science, page 198-204. Springer, (2018)MultiAgent System Architecture in Orphibs II., , and . ALIFE, page 588-595. MIT Press, (2014)Towards a Taxonomy for the Clarification of PCG Actors' Roles., , and . CHI PLAY, page 244-253. ACM, (2016)