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A platform for large-scale game-playing multi-agent systems on a high performance computing infrastructure., и . Multiagent Grid Syst., 12 (1): 35-54 (2016)Web acquired image datasets need curation: an examplar pipeline evaluated on Greek food images., , , , и . IST, стр. 1-6. IEEE, (2021)Deep Learning Platforms in Food Recognition., , , и . PCI, стр. 17-21. ACM, (2020)Development of grid-based multi agent systems for social learning., и . IISA, стр. 1-6. IEEE, (2015)Social Reinforcement Learning in Game Playing., и . ICTAI, стр. 322-326. IEEE Computer Society, (2012)ReSkill: Relative Skill-Level Calculation System., , и . SETN, стр. 39:1-39:4. ACM, (2016)How Game Complexity Affects the Playing Behavior of Synthetic Agents., , и . EUMAS/AT, том 10767 из Lecture Notes in Computer Science, стр. 307-322. Springer, (2017)Building a social multi-agent system simulation management toolbox., и . BCI, стр. 66-70. ACM, (2013)Assessing the Impact of Virtualizing Physical Labs., , , , и . CoRR, (2017)Deep learning based black spot identification on Greek road networks., , , , , , и . CoRR, (2023)