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Checksum gestures: continuous gestures as an out-of-band channel for secure pairing.

, , , , , , and . UbiComp, page 391-401. ACM, (2015)

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Extreme Co-design: Prototyping with and by the User for Appropriation of Web-connected Tags., , , , , and . IS-EUD, volume 9083 of Lecture Notes in Computer Science, page 109-124. Springer, (2015)Persuaded by the machine: The effect of virtual nonverbal cues and individual differences on compliance in economic bargaining., , , , and . Comput. Hum. Behav., (2018)Touching Virtual Humans: Haptic Responses Reveal the Emotional Impact of Affective Agents., , , , , and . IEEE Trans. Affect. Comput., 14 (1): 331-342 (January 2023)Covert Persuasive Technologies: Bringing Subliminal Cues to Human-Computer Interaction., , , , , , , , , and 1 other author(s). PERSUASIVE, volume 8462 of Lecture Notes in Computer Science, page 1-12. Springer, (2014)Total Immersion: Designing for Affective Symbiosis in a Virtual Reality Game with Haptics, Biosensors, and Emotive Agents., , , , and . Symbiotic, volume 9961 of Lecture Notes in Computer Science, page 23-37. (2016)Reach out and touch me: effects of four distinct haptic technologies on affective touch in virtual reality., , , , , and . ICMI, page 341-348. ACM, (2016)Incorporating subliminal perception in synthetic environments., , , , , , , , , and 1 other author(s). UbiComp, page 1139-1144. ACM, (2012)Checksum gestures: continuous gestures as an out-of-band channel for secure pairing., , , , , , and . UbiComp, page 391-401. ACM, (2015)Designing for Active Place Presence at Home: The Hole in Space Design Experiment., , , , , , , and . Conference on Designing Interactive Systems, page 1341-1352. ACM, (2016)Comparing eye and gesture pointing to drag items on large screens., , , , , , , and . ITS, page 425-428. ACM, (2013)