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Evaluation of Text Input Techniques in Immersive Virtual Environments.

, , , , and . Interacción (selected papers), page 1-10. Springer, (2007)

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Desarrollo y generación de interfaces de usuario a partir de técnicas de., , , , and . Inteligencia Artif., 6 (16): 83-92 (2002)UrbanRehab: a virtual urban scenario design tool for rehabilitating instrumental activities of daily living., , , , , , and . J. Ambient Intell. Humaniz. Comput., 14 (3): 1339-1358 (March 2023)A multisensor system for positioning of multiple users., , , , and . Interacción, page 59:1-59:2. ACM, (2014)Analyzing the understandability of Requirements Engineering languages for CSCW systems: A family of experiments., , , , , and . Inf. Softw. Technol., 54 (11): 1215-1228 (2012)Assessing the impact of the awareness level on a co-operative game., , , , and . Inf. Softw. Technol., (2018)Multi-camera systems for rehabilitation therapies: a study of the precision of Microsoft Kinect sensors., , , , and . Frontiers Inf. Technol. Electron. Eng., 17 (4): 348-364 (2016)Proposal and evaluation of models with and without position for immersive FPS games., , , , , and . Interacción, page 52:1-52:2. ACM, (2012)BaLOReS: a suite of principles and metrics for graphical user interface evaluation., , and . Interacción, page 9:1-9:2. ACM, (2012)A Collaborative System for Designing Tele-Therapies., , , , and . IWAAL, volume 8868 of Lecture Notes in Computer Science, page 377-385. Springer, (2014)Towards an Architecture for a Scalable and Collaborative AmI Environment., , , , and . PAAMS (Special Sessions), volume 473 of Advances in Intelligent Systems and Computing, page 311-323. Springer, (2016)