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Bursting through the blocks in the human mind: enhancing creativity with extended reality technologies.

, , and . Interactions, 28 (3): 57-61 (2021)

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A systematic review of virtual brainstorming from the perspective of creativity: affordances, framework, and outlook., , , , and . Digit. Creativity, 33 (2): 96-127 (2022)Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments., , , , and . Future Gener. Comput. Syst., (2019)In-Situ exploration of emotion regulation via smart clothing: an empirical study of healthcare workers in their work environment., , , and . Behav. Inf. Technol., 43 (3): 419-432 (February 2024)Evaluating enjoyment, presence, and emulator sickness in VR games based on first- and third- person viewing perspectives., , , , , and . Comput. Animat. Virtual Worlds, (2018)Clothing-based interfaces for multimodal interactions.. University of Liverpool, UK, (2020)British Library, EThOS.User-elicited dual-hand interactions for manipulating 3D objects in virtual reality environments., , , , , and . Hum. centric Comput. Inf. Sci., (2018)Bursting through the blocks in the human mind: enhancing creativity with extended reality technologies., , and . Interactions, 28 (3): 57-61 (2021)On the Use of Movement-Based Interaction with Smart Textiles for Emotion Regulation., , , and . Sensors, 21 (3): 990 (2021)VR Storytelling to Prime Uncertainty Avoidance., , , and . ICIDS (1), volume 14383 of Lecture Notes in Computer Science, page 103-116. Springer, (2023)GesFabri: Exploring Affordances and Experience of Textile Interfaces for Gesture-based Interaction., , , and . Proc. ACM Hum. Comput. Interact., 6 (EICS): 168:1-168:23 (2022)