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Grasping VR: Presence of Pseudo-Haptic Interface Based Portable Hand Grip System in Immersive Virtual Reality., , , and . Int. J. Hum. Comput. Interact., 36 (7): 685-698 (2020)Human-avatar interaction and recognition memory according to interaction types and methods., , and . VR, page 209-210. IEEE Computer Society, (2015)Can Human-Robot Interaction Promote the Same Depth of Social Information Processing as Human-Human Interaction?, , and . Int. J. Soc. Robotics, 10 (1): 33-42 (2018)The StarCraft Multi-Agent Challenges+ : Learning of Multi-Stage Tasks and Environmental Factors without Precise Reward Functions., , , , , , and . CoRR, (2022)Asymmetric Interface: User Interface of Asymmetric Virtual Reality for New Presence and Experience., , , , and . Symmetry, 12 (1): 53 (2020)A Study on Interaction of Gaze Pointer-Based User Interface in Mobile Virtual Reality Environment., , , and . Symmetry, 9 (9): 189 (2017)Toward Optimal Placement of Spatial Sensors to Detect Poisson-Distributed Targets., , , , , and . IEEE Access, (2023)RoleVR: Multi-experience in immersive virtual reality between co-located HMD and non-HMD users., , and . Multimedia Tools Appl., 79 (1-2): 979-1005 (2020)Development of Real-Time Road Surface Condition Determination Algorithm Using an Automatic Weather System., and . ICITCS, page 1-2. IEEE Computer Society, (2016)A Study on Immersion and VR Sickness in Walking Interaction for Immersive Virtual Reality Applications., , and . Symmetry, 9 (5): 78 (2017)