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Cross-Validation of Gaming Simulation and Multi-Agent Simulation.

, , and . Perspectives on Culture and Agent-based Simulations, volume 3 of Studies in the Philosophy of Sociality, Springer, (2014)

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Cultures and organizations: Software of the mind, , and . McGraw-Hill, London, 2nd revised and exanded edition, (2005)Modeling culture in intelligent virtual agents - From theory to implementation., , , , , , and . Auton. Agents Multi Agent Syst., 30 (5): 931-962 (2016)Combining Telecom Data with Heterogeneous Data Sources for Traffic and Emission Assessments - An Agent-Based Approach., , , , , , , , and . ISPRS Int. J. Geo Inf., 11 (7): 366 (2022)Healthy Snacks from Mom? An Agent-Based Model of Snackification in Three Countries., , , and . ESSA, page 429-441. Springer, (2019)The Influence of National Culture on Evacuation Response Behaviour and Time: An Agent-Based Approach., , , and . MABS, volume 13743 of Lecture Notes in Computer Science, page 41-56. Springer, (2022)Generating Norm-Related Emotions in Virtual Agents., , , , , , and . IVA, volume 7502 of Lecture Notes in Computer Science, page 97-104. Springer, (2012)Linking Norms and Culture., , , and . Culture and Computing, page 9-14. IEEE Computer Society, (2011)Modeling Culture in Intelligent Virtual Agents - From Theory to Implementation (Extended Abstract)., , , , , , and . AAMAS, page 909-910. ACM, (2016)Blame on them, shame on us: combining affective and normative behaviour in intelligent virtual agents., , , , , , , , , and . AAMAS, page 1215-1216. IFAAMAS, (2013)From autistic to social agents., , and . AAMAS, page 1161-1164. IFAAMAS/ACM, (2014)