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Daten zum Anfassen., , и . Be-greifbare Interaktionen - der allgegenwärtige Computer, Transcript, (2012)Designing for Social Interaction in Collaborative Games on Large Multi- Touch Displays., , , и . MuC, стр. 447-455. Oldenbourg Verlag, (2011)Game Jam: Serious Games und Gamification., , , , и . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)Annotating Sound Events Through Interactive Design of Interpretable Features., , , и . HHAI, том 354 из Frontiers in Artificial Intelligence and Applications, стр. 305-306. IOS Press, (2022)Effects of PCG on Creativity in Playful City-Building Environments in VR., , , , , и . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-20 (2022)Motivationale Aspekte im Health Design: Gestaltung und Evaluation adhärenzfördernder therapeutischer Unterstützungssysteme., , , , и . MuC (Workshopband), Gesellschaft für Informatik e.V., (2016)Towards Using Drones as Personal Spatial Search Assistants., , , и . MuC, стр. 180-188. ACM, (2021)Development and Validation of a German Version of the Player Experience Inventory (PXI)., , , , , и . MuC, стр. 265-275. ACM, (2022)Physiological Data Placement Recommendations for VR Sport Applications., , , , и . HCI (17), том 14027 из Lecture Notes in Computer Science, стр. 72-85. Springer, (2023)Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy., , , , , , , и . CHI PLAY, стр. 32-45. ACM, (2020)