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Performance measurements of 360° video streaming to head-mounted displays over live 4G cellular networks.

, , , and . APNOMS, page 205-210. IEEE, (2017)

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Streaming scalable video sequences with media-aware network elements implemented in P4 programming language., , , , , , and . NOMS, page 1-2. IEEE, (2018)Modeling the User Experience of Watching 360° Videos with Head-Mounted Displays., , and . ACM Trans. Multim. Comput. Commun. Appl., 18 (1): 3:1-3:23 (2022)Interference-aware video streaming over crowded unlicensed spectrum., , , and . APNOMS, page 1-6. IEEE, (2016)A Scalable Video Conferencing System Using Cached Facial Expressions., , , and . MMM (2), volume 10133 of Lecture Notes in Computer Science, page 37-49. Springer, (2017)Optimizing Fixation Prediction Using Recurrent Neural Networks for 360$^$ Video Streaming in Head-Mounted Virtual Reality., , , and . IEEE Trans. Multim., 22 (3): 744-759 (2020)Fixation Prediction for 360° Video Streaming in Head-Mounted Virtual Reality., , , , , and . NOSSDAV, page 67-72. ACM, (2017)Towards Ultra-Low-Bitrate Video Conferencing Using Facial Landmarks., , , , and . ACM Multimedia, page 561-565. ACM, (2016)Smart Beholder: An Open-Source Smart Lens for Mobile Photography., , , , , and . ACM Multimedia, page 351-360. ACM, (2015)360° Video Viewing Dataset in Head-Mounted Virtual Reality., , , , , and . MMSys, page 211-216. ACM, (2017)On the Performance Comparisons of Native and Clientless Real-Time Screen-Sharing Technologies., , , , and . ACM Trans. Multim. Comput. Commun. Appl., 17 (2): 54:1-54:26 (2021)