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A Comparison Study of Human and Machine-Generated Creativity., , und . J. Comput. Inf. Sci. Eng., (октября 2023)UI layers merger: merging UI layers via visual learning and boundary prior., , , , , , , , und . Frontiers Inf. Technol. Electron. Eng., 24 (3): 373-387 (марта 2023)Assessment of circular-bored twin tunnel (CBTT) performance using soft computing methods., , , , und . Eng. Comput., 38 (4): 2975-2990 (2022)UI Layers Merger: Merging UI layers via Visual Learning and Boundary Prior., , , , , , , und . CoRR, (2022)UI Layers Group Detector: Grouping UI Layers via Text Fusion and Box Attention., , , , , , und . CICAI (2), Volume 13605 von Lecture Notes in Computer Science, Seite 303-314. Springer, (2022)Browsing Behavioral Intent Prediction on Product Recommendation Pages of E-commerce Platform., , , , , , und . CICAI (2), Volume 13605 von Lecture Notes in Computer Science, Seite 33-45. Springer, (2022)EGFE: End-to-end Grouping of Fragmented Elements in UI Designs with Multimodal Learning., , , , , , , und . ICSE, Seite 11:1-11:12. ACM, (2024)Supporting Text Entry in Virtual Reality with Large Language Models., , , , , , und . VR, Seite 524-534. IEEE, (2024)A Packet Aggregation Scheme for WIA-PA Networks Based on Wireless Channel State., , , und . WCSP, Seite 1-6. IEEE, (2019)A computational tool for creative idea generation based on analogical reasoning and ontology., , , und . Artif. Intell. Eng. Des. Anal. Manuf., 32 (4): 462-477 (2018)