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Integrating video-capture virtual reality technology into a physically interactive learning environment for English learning., , и . Comput. Educ., 55 (3): 1346-1356 (2010)A scoping review of research on digital game-based language learning., , , , и . Comput. Educ., (2018)An Integrated Deterministic and Nondeterministic Inference Algorithm for Sequential Labeling., , , и . AIRS, том 6458 из Lecture Notes in Computer Science, стр. 221-230. Springer, (2010)Testing learner reliance on caption supports in second language listening comprehension multimedia environments., и . ReCALL, 25 (2): 199-214 (2013)Concept mapping in computer-supported learning environments: a bibliometric analysis., и . Interact. Learn. Environ., 31 (10): 6678-6695 (декабря 2023)The effects of interaction types on learning outcomes in a blog-based interactive learning environment., , и . Interact. Learn. Environ., 30 (2): 293-306 (2022)Effects of online presence on learning performance in a blog-based online course., , , и . Internet High. Educ., (2016)A Weighted Cluster-based Chinese Text Categorization Approach: Incorporating with Word Clusters., и . IIAI-AAI, стр. 279-282. IEEE Computer Society, (2012)Effects of Prior Knowledge on Cognitive Learning Outcomes within an English Learning Multiplayer Online Role-Playing Game., и . IIAI-AAI, стр. 166-171. IEEE Computer Society, (2013)Multilayer Educational Services Platforms and Its Implementation., , и . ICCE, стр. 945-949. IEEE Computer Society, (2002)07695-1509-6.