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Representing COBOL in Prolog - towards Program Comprehension and Reengineering.

, и . International Journal of Software Engineering and Knowledge Engineering, 6 (1): 113-133 (1996)

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Rengineering von COBOL - Verwendung der Logischen Programmierung., и . Softwarewartung und Reengineering, DUV, (1996)Spatial structuring, cinematic mediation, and evocative narrative elements in the design of an RT 3D VE: The Common Tales Project.. Digit. Creativity, 15 (1): 52-56 (2004)Primal Clay: Worldbuilding with the New Materialism., и . FDG, стр. 43:1-43:4. ACM, (2020)Games, Montage and the First Person Point of View.. DiGRA Conference, (2005)Bridging Media with the Help of Players., , и . ICIDS, том 5915 из Lecture Notes in Computer Science, стр. 269-279. Springer, (2009)Representing COBOL in Prolog - towards Program Comprehension and Reengineering., и . International Journal of Software Engineering and Knowledge Engineering, 6 (1): 113-133 (1996)TASC: Combining Virtual Reality with Tangible and Embodied Interactions to Support Spatial Cognition., , , , , , и . Conference on Designing Interactive Systems, стр. 1239-1251. ACM, (2017)Towards intelligent authoring tools for machinima creation., , и . CHI Extended Abstracts, стр. 4639-4644. ACM, (2009)Cell Phone Puppets: Turning Mobile Phones into Performing Objects., и . ICEC, том 7522 из Lecture Notes in Computer Science, стр. 363-372. Springer, (2012)Hybrid interface design for distinct creative practices in real-time 3D filmmaking., и . TEI, стр. 303-306. ACM, (2013)