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Towards a Research Agenda for Gameful Creativity.

, , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 393-396. ACM, (2019)

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Limits and sustainable interaction design: Obsolescence in a future of collapse and resource scarcity., and . First Monday, (2015)Addressing the Obsolescence of End-User Devices: Approaches from the Field of Sustainable HCI., and . ICT Innovations for Sustainability, volume 310 of Advances in Intelligent Systems and Computing, Springer, (2015)Escaping unsustainable digital interactions: Toward "more meaningful" and "moderate" online experiences., , , , and . Int. J. Hum. Comput. Stud., (2022)The future of techno-disruption in gig economy workforces: challenging the dialogue with fictional abstracts., , , and . HTTF, page 32:1-32:4. ACM, (2019)Towards a Research Agenda for Gameful Creativity., , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 393-396. ACM, (2019)A pattern language for interactive tabletops in collaborative workspaces., , , and . EuroPLoP, page 9. ACM, (2010)Addressing the Obsolescence of End-User Devices: Approaches from the Field of Sustainable HCI., and . ICT4S, Atlantis Press, (2014)Revisiting the Role of User Research in Design Creativity., , , , and . ECCE, page 29:1-29:5. ACM, (2021)Rendering physical effects in tabletop controls., , and . CHI, page 3009-3012. ACM, (2011)Digital tools in collaborative creative work., , , , and . NordiCHI, page 964-967. ACM, (2018)