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A Game Theoretic Analysis of Collaboration in Wikipedia., , , and . CoRR, (2014)Personality-targeted design: theory, experimental procedure, and preliminary results., and . CSCW, page 977-984. ACM, (2013)Assessing the Contribution of Subject-matter Experts to Wikipedia., , , and . ACM Trans. Soc. Comput., 3 (4): 21:1-21:36 (2020)coDNA: Visualizing Peer Production Processes., , , , , and . CSCW Companion, page 5-8. ACM, (2015)Building Location-Based Mass Collaboration Systems: Challenges and Opportunities., and . OGRS, page 175-189. Springer, (2009)Normative Tensions in Shared Augmented Reality., , and . PACMHCI, 2 (CSCW): 142:1-142:22 (2018)The Effects of Co-Creation and Word-of-Mouth on Content Consumption - Findings from the Video Game Industry., , and . ICIS, Association for Information Systems, (2019)Personalityzation: UI Personalization, Theoretical Grounding in HCI and Design Research., , and . AIS Trans. Hum. Comput. Interact., 7 (2): 1 (2015)Neither a Bazaar nor a cathedral: The interplay between structure and agency in Wikipedia's role system., , and . J. Assoc. Inf. Sci. Technol., 70 (1): 3-15 (2019)The Wikipedia World is not flat: on the Organizational Structure of Online production Communities., , and . ECIS, (2014)