Author of the publication

Development of a Realistic Crowd Simulation Environment for Fine-Grained Validation of People Tracking Methods.

, , , , , , , , , and . VISIGRAPP (1: GRAPP), page 222-229. SCITEPRESS, (2023)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Application of Crowd Simulations in the Evaluation of Tracking Algorithms., , , , , , , , and . Sensors, 20 (17): 4960 (2020)Consensus Algorithm for Bi-clustering Analysis., , , and . ICCS (1), volume 13351 of Lecture Notes in Computer Science, page 557-570. Springer, (2022)Comparison of Black Box Implementations of Two Algorithms of Processing of NMR Spectra, Gaussian Mixture Model and Singular Value Decomposition., , , , , , and . BIOSIGNALS, page 57-65. SciTePress, (2015)Recent Developments in Tracking Objects in a Video Sequence., , , , , and . ACIIDS (2), volume 9622 of Lecture Notes in Computer Science, page 427-436. Springer, (2016)Bus Violence: An Open Benchmark for Video Violence Detection on Public Transport., , , , , , , , , and 1 other author(s). Sensors, 22 (21): 8345 (2022)ELSA: Euler-Lagrange Skeletal Animations - Novel and Fast Motion Model Applicable to VR/AR Devices., , , , , and . ICCS (5), volume 12746 of Lecture Notes in Computer Science, page 120-133. Springer, (2021)Preprocessing Methods in Nuclear Magnetic Resonance Spectroscopy., , , , and . ITIB (1), volume 471 of Advances in Intelligent Systems and Computing, page 341-352. Springer, (2016)CrowdSim2: An Open Synthetic Benchmark for Object Detectors., , , , , , , , , and . VISIGRAPP (5: VISAPP), page 676-683. SCITEPRESS, (2023)Facial Reconstruction on the Basis of Video Surveillance System for the Purpose of Suspect Identification., , and . ACIIDS (2), volume 9622 of Lecture Notes in Computer Science, page 467-476. Springer, (2016)Bound: modern art gaming in VR.. SIGGRAPH Talks, page 75:1. ACM, (2016)