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Automatic generation and exploitation of related problems in genetic programming., and . IEEE Congress on Evolutionary Computation, page 1-8. IEEE, (2010)Winning Ant Wars: Evolving a Human-Competitive Game Strategy Using Fitnessless Selection., , and . EuroGP, volume 4971 of Lecture Notes in Computer Science, page 13-24. Springer, (2008)Winning Ant Wars: Evolving a Human-Competitive Game Strategy Using Fitnessless Selection, , and . Genetic Programming, volume 4971 of Lecture Notes in Computer Science, Springer Berlin / Heidelberg, 10.1007/978-3-540-78671-9_2.(2008)Fitnessless coevolution., , and . GECCO, page 355-362. ACM, (2008)Multitask Visual Learning Using Genetic Programming., , and . Evol. Comput., 16 (4): 439-459 (2008)Neural estimation of interaction outcomes., , and . GECCO, page 1055-1062. ACM, (2018)Review and comparative analysis of geometric semantic crossovers., , and . Genet. Program. Evolvable Mach., 16 (3): 351-386 (2015)Running programs backwards: instruction inversion for effective search in semantic spaces., and . GECCO, page 1013-1020. ACM, (2013)Learning and Recognition of Hand-Drawn Shapes Using Generative Genetic Programming., , and . EvoWorkshops, volume 4448 of Lecture Notes in Computer Science, page 281-290. Springer, (2007)Functional modularity for genetic programming., and . GECCO, page 995-1002. ACM, (2009)