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Trust-based belief change.

, , and . ECAI, volume 263 of Frontiers in Artificial Intelligence and Applications, page 549-554. IOS Press, (2014)

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A Convolutional Neural Network Approach to General Game Playing., , and . ECAI, volume 372 of Frontiers in Artificial Intelligence and Applications, page 2575-2582. IOS Press, (2023)Combining M-MCTS and Deep Reinforcement Learning for General Game Playing., , and . DAI, volume 13170 of Lecture Notes in Computer Science, page 221-234. Springer, (2021)Judgment Aggregation with Abstentions: A Hierarchical Approach., , and . LORI, volume 8196 of Lecture Notes in Computer Science, page 321-325. Springer, (2013)Trust-based belief change., , and . ECAI, volume 263 of Frontiers in Artificial Intelligence and Applications, page 549-554. IOS Press, (2014)A Hierarchical Approach to Judgment Aggregation with Abstentions., , and . Comput. Intell., 34 (1): 104-123 (2018)Representing and Reasoning about Game Strategies.. AAMAS, page 1975-1976. ACM, (2015)Characterizing the Program Expressive Power of Existential Rule Languages., and . AAAI, page 5950-5957. AAAI Press, (2022)Knowledge-Rich Influence Propagation Recommendation Algorithm Based on Graph Attention Networks., , and . ADMA (1), volume 14176 of Lecture Notes in Computer Science, page 138-154. Springer, (2023)Epistemic GDL: A Logic for Representing and Reasoning about Imperfect Information Games., , , and . IJCAI, page 1138-1144. IJCAI/AAAI Press, (2016)GDL Meets ATL: A Logic for Game Description and Strategic Reasoning., , and . PRICAI, volume 8862 of Lecture Notes in Computer Science, page 733-746. Springer, (2014)