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From children's ideas to prototypes for the internet of things: a case study of cross-generational end-user design., , and . Behav. Inf. Technol., 41 (15): 3281-3300 (2022)From TurnTalk to ClassTalk: the emergence of tangibles for class conversations in primary school classrooms., , and . Behav. Inf. Technol., 39 (1): 88-107 (2020)Research on Making Nature Smart with Children., , , and . IS-EUD, volume 11553 of Lecture Notes in Computer Science, page 249-253. Springer, (2019)How to enable young teens to design responsibly., , , and . Future Gener. Comput. Syst., (January 2024)Help Me Create Smart Things: How to Support Design and Art Students at a Distance., , and . IS-EUD, volume 12724 of Lecture Notes in Computer Science, page 87-101. Springer, (2021)Extreme Apprenticeship Meets Playful Design at Operating Systems Labs: A Case Study., , , and . MIS4TEL, volume 292 of Advances in Intelligent Systems and Computing, page 19-26. Springer, (2014)The Pedagogical Evaluation of TERENCE: Preliminary Results for Hearing Learners in Italy., , , , and . MIS4TEL, volume 292 of Advances in Intelligent Systems and Computing, page 173-180. Springer, (2014)Designing the internet of tangible things for outdoors environments with university students., and . CHItaly, page 13:1-13:9. ACM, (2019)At the Frontiers of Art and IoT: the IoTgo Toolkit as a Probe for Artists., and . CHItaly, page 16:1-16:4. ACM, (2021)Ready, Steady, Go: Playing and Rapidly Designing with IoTgo., , , , and . AVI, page 76:1-76:3. ACM, (2022)