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C-DOM: a structured co-design framework methodology for ontology design and development.

, , and . ACSW, page 22:1-22:10. ACM, (2018)

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C-DOM: a structured co-design framework methodology for ontology design and development., , and . ACSW, page 22:1-22:10. ACM, (2018)YourSRB: A cross platform interface for SRB and Digital Libraries., , , and . ACSW, volume 68 of CRPIT, page 79-85. Australian Computer Society, (2007)But it doesn't go with the décor: domesticating a telemedicine diabetes intervention in the home., , , and . OZCHI, page 280-289. ACM, (2014)Building Applications that Matter: Co-designing with Adolescents with Autism Spectrum Disorder., , and . HIS, volume 11148 of Lecture Notes in Computer Science, page 167-174. Springer, (2018)Cohorts and cultures: developing future design thinkers., , and . ACE, page 9-16. ACM, (2018)A Preliminary Study Using Academagogy to Uncover the Problems That Block Adult Online Learner Engagement., , , and . ACE, page 95-104. ACM, (2022)Dilemmas in situating participation in rural ways of saying., and . OZCHI, volume 411 of ACM International Conference Proceeding Series, page 145-152. ACM, (2009)Co-creation of a Digital Game to Support Language Revitalisation., , , , and . CDVE, volume 9929 of Lecture Notes in Computer Science, page 181-184. (2016)Co-designing with Adolescents with Autism Spectrum Disorder: From Ideation to Implementation., , and . OZCHI, page 106-116. ACM, (2019)Moving beyond "just tell me what to code": inducting tertiary ICT students into research methods with aboriginal participants via games design., , , , and . OZCHI, page 557-561. ACM, (2016)