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Optimal solutions for moving target search., и . AAMAS (2), стр. 1249-1250. IFAAMAS, (2009)Evaluating Strategies for Running from the Cops., и . IJCAI, стр. 584-589. (2009)The compressed differential heuristic., , , , и . AI Commun., 30 (6): 393-418 (2017)Using Hierarchical Constraints to Avoid Conflicts in Multi-Agent Pathfinding., , и . ICAPS, стр. 316-324. AAAI Press, (2017)AI education matters: teaching search algorithms.. AI Matters, 4 (3): 16-18 (2018)Guest Editorial: General Games., , и . IEEE Trans. Comput. Intell. AI Games, 6 (4): 317-319 (2014)Visual Exploration of Tile Datasets., , , и . EXAG@AIIDE, том 3626 из CEUR Workshop Proceedings, CEUR-WS.org, (2023)An Argument for Large-Scale Breadth-First Search for Game Design and Content Generation via a Case Study of Fling!. AI in the Game Design Process @ AIIDE, том WS-13-20 из AAAI Technical Report, AAAI, (2013)What is a Quest?, , и . AIIDE Workshops, том 2862 из CEUR Workshop Proceedings, CEUR-WS.org, (2020)Incorporating Human Relationships Into Path Planning.. AIIDE, AAAI, (2013)