Two-way latent grouping model for user preference prediction
Eerika Savia, Kai Puolamäki, Janne Sinkkonen and Samuel Kaski
In: UAI 2005, 26-29 July 2005, Edinburgh, Scotland.
Our mission is to leverage the methods of machine learning and game theory for addressing relevant applications both in recreational games and in abstract decision games played in the real world.
TrueSkill™ Ranking System
TrueSkill™ Ranking System
The TrueSkill™ ranking system is a skill based ranking system for Xbox Live developed at Microsoft Research.
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M. Atzmueller, A. Ernst, F. Krebs, C. Scholz, and G. Stumme. Postproceedings of the International Workshops MUSE & SenseML 2014, Nancy, France, and MSM 2014, Seoul, Korea, Springer Verlag, Heidelberg, Germany, (2016)
M. Atzmueller, A. Ernst, F. Krebs, C. Scholz, and G. Stumme. Postproceedings of the International Workshops MUSE & SenseML 2014, Nancy, France, and MSM 2014, Seoul, Korea, Springer Verlag, Heidelberg, Germany, (2016)
M. Atzmueller, A. Ernst, F. Krebs, C. Scholz, and G. Stumme. Postproceedings of the International Workshops MUSE & SenseML 2014, Nancy, France, and MSM 2014, Seoul, Korea, Springer Verlag, Heidelberg, Germany, (2016)