formerly known as Game design for artists, mavericks and troublemakers
A hands-on game design and development course focused on innovative and expressive forms of gameplay. The class is structured around two main assignment, a non-digital game (or game-like work) and a digital game/installation.
M. Roussou, E. Kavalieratou, and M. Doulgeridis. IDC '07: Proceedings of the 6th international conference on Interaction design and children, page 77--80. New York, NY, USA, ACM, (2007)