B-2, Reading_2, Unit 1, Vygotsky, L.S. (1994 [1978]) ‘Interaction between learning and development’ in Stierer, B. and Maybin, J., (eds) Language, Literacy and Learning in Educational Practice, Clevedon, Multilingual Matters Limited.
This paper describes a differing representation of the term scaffolding, with particular emphasis on spoken language as a tool to learning. Discussion examines difficulties faced by practitioners when transforming the theoretical aspects of scaffolding to more practical application, and in particular observes the value of involvement in the learning process. Discourse assesses how the child is led towards becoming an independent learner and how they subsequently reach a predetermined goal, set by the practitioner. It highlights therefore, the importance of evidence to support how scaffolding contributes towards increased competence, and examples provided demonstrate the transition from teacher support to that of independent problem solving. The paper concludes that the notion of scaffolding benefits greater understanding of both teaching and learning, which ultimately contributes to greater knowledge by the learner.
This paper discusses Halliday’s thoughts on three, natural components of language development; that of learning language, that of learning through language, and that of learning about language. Halliday discusses how language is a constant process, often complex, often instinctive, which begins before birth and continues throughout life. Demonstration of how language is constructed draws attention to the child not being a solitary individual, but one who is involved in interaction, and so becomes actively immersed with others. Establishment of how language is created from meaning, then transmitted between humans, emphasises this interactive process as a requirement for communicative success, and further draws upon the significance of context as a means of learning. Adapting language to various functions supports the building of reality and so allows transition from the use of language for doing, to the use of language for learning.
Ne vous fiez pas à son apparence : si le terme « Transmédia » a tout l’air d’un néologisme tendance, le concept apparaît dans les années 60 pour désigner une façon innovante de raconter des histoires, de transmettre un message au public. On ne se contente plus de l’oeuvre originale, on l’élargit et on décline sur plusieurs supports.
Eric Viennot, créateur d’Alt-Minds et invité de notre dossier, décrit le transmédia comme « une fiction dont vous êtes le héros ». Mais comment ça marche précisément ? Comment, nous lecteurs, spectateurs, internautes et fans, interagissons ou étendons-nous une œuvre ? Quels sont les productions les plus représentatives, les événements à ne pas manquer ? Les réponses à ces questions vous attendent dans notre dossier !
Cet ouvrage a pour ambition de retracer l'apparition du genre documentaire à la radio. Avec le numérique, le genre s'est "démocratisé" : jamais techniquement il n'a été aussi facile de réaliser un documentaire sonore. Sa diffusion est aussi favorisée par l'écoute en différé (podcast, streaming). A l'heure de cette mutation, cet ouvrage propose une définition des principaux types de documentaires à la radio: documentaire d'interaction, documentaire poétique, documentaire d'observation et documentaire-fiction.
In this article Halliday, questions the approach of language acquisition (syntax)with construction/semantics. He highlights that language is learnt through meaningful interaction with other people and making sense of the world in which we live is achieved through language. They key goal of interaction/making meaning is functional and communicative.
Drawing
on sociocultural theory, the present study investigated how children in an intensive elementary
level Grade 6 class for English as a second language (ESL) scaffolded each other while carrying
out cooperative learning tasks.
NWChem is an electronic structure package that features MC-SCF, MPn, CC, CI, and DFT methods. Properties, solvation models, QM/MM, and MD simulations are also possible.
GAMESS-US is a full-featured electronic structure software package with MC-SCF, CC, DFT, and CI wave functions. QM/MM, FMO, solvation, and MD calculations are also possible.
COLUMBUS is a collection of programs for high-level ab initio molecular electronic structure calculations. The programs are designed primarily for extended multi-reference (MR) calculations on electronic ground and excited states of atoms and molecules.
The HCI Bibliography (HCIBIB) is a free-access bibliography on Human-Computer Interaction, with over 60,000 records in a searchable database. HCIBIB.ORG is also one of the premier portals to high-quality information on the development of usable software and Web-based systems.
The Sensors and Devices Group are part of the Computer-Mediated Living research area and works with technologies such as sensors, flexible electronics, novel displays, wireless communications, ubiquitous and mobile devices. We collaborate closely with researchers from other disciplines with the goal of understanding how advances in technology will impact traditional computing and the ways in which people use and interact with computing devices.
is a model of human movement in human–computer interaction and ergonomics that predicts that the time required to rapidly move to a target area is a function of the distance to and the size of the target.
Madness video for CHI 2011 honorable mention paper Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction
We implemented the N-services model through computer simulations. In this paper, we present insights developed into the growth and formation of a referral network of agents and how efficiently services were produced through one of our simulations.
Unlike traditional BI, an operational BI system should be focused on influencing the interaction with your customer to provide benefit to both the customer and your business. Traditional BI, while often seen as a tool with a very fuzzy ROI, is nonetheless necessary for conducting business. Operational BI, on the other hand, provides a much clearer benefit because it directly addresses your business.
i-com ist ein interdisziplinäres Fachforum für alle Wissenschaftler, Unternehmenspraktiker und Interessierte, die sich Entwicklung, nutzergerechte Gestaltung und Anwendung neuer Informations- und Kommunikationstechnologien zur Aufgabe gemacht haben.
The main purpose of this explorative study was to develop further understanding of factors influencing peer-learner interactions and collaborative learning activities, in an asynchronous computer-mediated learning environment.
The study was conducted with a small group of seven students enrolled in a supplementary course for special education teachers. Questionnaires, portfolios and transcriptions of the students’ postings into WebBoard were used for collecting data.
The results indicate that the students appreciated computer-mediated communication but they preferred face-to-face communication, did not collaborate with assignments beyond requirements.
There was little evidence of factors characterizing effective collaborative learning activities. Several possible reasons were found and discussed, e.g., the design of assignments and assessments, the teacher’s activity, the group-building process, the students’ life situation outside of their studies, the students’ motives to enrol in the course, their preferred learning style and their skills in how to collaborate effectively in an asynchronous computer-mediated environment.
PacketViz is a general packet or interaction graphing tool that can be used in a variety of applications including * Cache coherency "protocol flow diagrams" * Networking packet diagrams * Dynamic software interaction diagrams
At the Venice Biennale, the mæve installation connects the entries of the EveryVille student competition and puts them into the larger context of MACE content and metadata. By placing physical project cards on an interactive surface, the visitors can explore an organic network of projects, people and media.
J. Kim, P. Guo, D. Seaton, P. Mitros, K. Gajos, and R. Miller. Proceedings of the First ACM Conference on Learning @ Scale Conference, page 31–40. New York, NY, USA, Association for Computing Machinery, (2014)