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Emerging Technologies and Frameworks for Serious Games

, , and . HUMAN COMPUTER INTERACTION: HCI APPLICATION DOMAINS, volume 5 of HUMAN-COMPUTER INTERACTION: FOUNDATIONS, METHODS, TECHNOLOGIES AND APPLICATIONS, CRC Press, Taylor & Francis Group, (To appear 2024)

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Graphics and Virtual Environments for Serious Games., and . IEEE Computer Graphics and Applications, 40 (4): 8-9 (2020)Study of Full-body Virtual Embodiment Using noninvasive Brain Stimulation and Imaging., and . Int. J. Hum. Comput. Interact., 37 (12): 1116-1129 (2021)Digitization and Visualization of Movements of Slovak Folk Dances., , , , , and . ICL (2), volume 917 of Advances in Intelligent Systems and Computing, page 245-256. Springer, (2018)A Model for Eye and Head Motion for Virtual Agents., , and . VS-GAMES, page 1-4. IEEE Computer Society, (2018)Do 3D Visual Illusions Work for Immersive Virtual Environments?, , and . CoG, page 1-8. IEEE, (2021)Emotional Responses to Exclusionary Behaviors in Intelligent Embodied Augmented Reality Agents., , , and . Eurographics (Short Papers), Eurographics Association, (2024)Special Issue on Advanced Interaction in Cultural Heritage., and . Int. J. Hum. Comput. Interact., 40 (6): 1339-1340 (March 2024)Examining and Enhancing the Illusory Touch Perception in Virtual Reality Using Non-Invasive Brain Stimulation., and . CHI, page 247. ACM, (2019)Investigating Body Transfer Illusion from Human to Monkey Body., , , , and . IEEE Conf. on Intelligent Systems, page 549-556. IEEE, (2018)Detecting Square Markers in Underwater Environments., , , and . Remote. Sens., 11 (4): 459 (2019)