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Is it time we get real? A systematic review of the potential of data-driven technologies to address teachers\textquotesingle implicit biases

, , , and . Frontiers in Artificial Intelligence, (October 2022)
DOI: 10.3389/frai.2022.994967

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Redesigning learning games for different learning contexts: Applying a serious game design framework to redesign Stop & Think., , , , , , and . Int. J. Child Comput. Interact., (2022)Serious Game Leverages Productive Negativity to Facilitate Conceptual Change in Undergraduate Molecular Biology: A Mixed-Methods Randomized Controlled Trial., and . Int. J. Game Based Learn., 7 (2): 20-34 (2017)The role of CCI in supporting children's engagement with environmental sustainability at a time of climate crisis., and . Int. J. Child Comput. Interact., (December 2023)Cultural implications in the acceptability of game-based learning., , and . Comput. Educ., (2021)The Promise of Physiological Data in Collaborative Learning: A Systematic Literature Review., , and . EC-TEL, volume 14200 of Lecture Notes in Computer Science, page 75-88. Springer, (2023)Is it time we get real? A systematic review of the potential of data-driven technologies to address teachers\textquotesingle implicit biases, , , and . Frontiers in Artificial Intelligence, (October 2022)Designing productively negative experiences with serious game mechanics: Qualitative analysis of game-play and game design in a randomized trial., and . Comput. Educ., (2018)Exploring the influence of game design on learning and voluntary use in an online vascular anatomy study aid., , and . Comput. Educ., (2015)Examining Gender Differences in Game-Based Learning Through BKT Parameter Estimation., , , and . AIED (1), volume 13355 of Lecture Notes in Computer Science, page 600-606. Springer, (2022)Woes of an RCT for Game-Based Learning Research - Past Problems and Potential Solutions., and . VS-GAMES, page 1-2. IEEE Computer Society, (2016)