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User perceptions of drawing logic diagrams with pen-centric user interfaces., , and . Graphics Interface, page 79-86. Canadian Information Processing Society / ACM, (2013)Evaluating performance benefits of head tracking in modern video games., and . SUI, page 53-60. ACM, (2013)The Influence of Multi-Touch Interaction on Procedural Training., , and . ITS, page 5-14. ACM, (2015)A Rapid Prototyping Approach to Synthetic Data Generation for Improved 2D Gesture Recognition., , , and . UIST, page 873-885. ACM, (2016)An exploration of menu techniques using a 3D game input device., , and . FDG, page 256-262. ACM, (2009)The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces., , , , , , , and . IEEE Computer Graphics and Applications, 30 (2): 71-85 (2010)Exploring the Benefits of Context in 3D Gesture Recognition for Game-Based Virtual Environments., , , and . ACM Trans. Interact. Intell. Syst., 5 (1): 1:1-1:34 (2015)Bringing VR and Spatial 3D Interaction to the Masses through Video Games.. IEEE Computer Graphics and Applications, 28 (5): 10-15 (2008)An Empirical Study in Pen-Centric User Interfaces: Diagramming., , , , and . SBIM, page 135-142. Eurographics Association, (2008)AlgoSketch: Algorithm Sketching and Interactive Computation., , , and . SBIM, page 175-182. Eurographics Association, (2008)