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Exploring wearable ambient displays for social awareness.

, , and . CHI Extended Abstracts, page 1529-1534. ACM, (2006)

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Designing for Sociability in Shared Browsers., , and . INTERACT, page 115-123. IOS Press, (2001)Supporting community in third places with situated social software., , , , , , and . C&T, page 225-234. ACM, (2009)Leveraging social software for social networking and community development at events., , and . C&T, page 235-244. ACM, (2009)Life "modes" in social media., and . CHI, page 561-570. ACM, (2011)Educating the Next Generation of Data Scientists., , , , and . Big Data, 1 (1): 21-27 (2013)HutchWorld: Lessons Learned - A Collaborative Project: Fred Hutchsinson Cancer Research Center & Microsoft Research., , , , and . Virtual Worlds, volume 1834 of Lecture Notes in Computer Science, page 12-23. Springer, (2000)Lessons Learned: Social Interaction in Virtual Environments., , and . Digital Cities, volume 2362 of Lecture Notes in Computer Science, page 203-218. Springer, (2001)Integrating diverse research and development approaches to the construction of social cyberspaces., , , , and . CHI Extended Abstracts, page 489-490. ACM, (2001)Predicting User Engagement on Twitter with Real-World Events., , and . ICWSM, page 168-178. AAAI Press, (2015)Swarm: Hyper Awareness, Micro Coordination, and Smart Convergence through Mobile Group Text Messaging., and . HICSS, IEEE Computer Society, (2006)